Wednesday, June 17, 2009

A Complete Guide to 3D Animation & the World of Computer Animations

If you have been one of these people who has just had to sketch something every time the opportunity arises then there may be an opportunity for you in art. It may go beyond that point and you are fascinated in animation. Now it has gone even further where you just have to become a 3D animator. If this is the case or even just for interest sake then you should know some of the details about this intriguing subject.

Most often artists feel that getting into the world of 3D animation is not that much of a challenge. They are under the misconception that it is just a matter of learning how to use some great software and that is it. That could not be further from the truth.

To begin with, 3D animation is not just requiring someone to sit down and come up with some exciting characters and then that is the end of it. Often there is disappointment in store for the individual who seeks a career with this type of intention.

Most often "would be animators" end up in an entirely different segment of the 3D animation world. To have a better understanding it is wise to do some research on the industry and learn about how many different sectors there are to 3D animation. This way with this knowledge and knowing your skills, you may get an idea where you would end up if you pursue this adventure.

There are two primary applications in 3D animation, which are...

If you take a group of frames and change the objects in them through spacing or timing for example plus making the most of the changes to the key frames then you are in fact key framing. The oldest style of animation is key frame animation itself and the techniques have not changed much over the years.

The other downside to mocap is that the end-result is often far from perfect; mocap animation usually requires clean up from keyframe artists to make it look more realistic, especially if the character being animated does not have an anatomy or proportions similar to those of a human.

There is much a would be 3D animator must possess and learn through observation of any type of movement and understanding the principals of it. Continually be learning from history as well as present day. Start with the basics and master these. Next move onto more complex areas of the fundamentals of art to broaden your knowledge. These are a definite requirement for any animation including 3D.

By being constantly aware of the movements around you then you, begin to master how these movements take place and what it will require to get your character to move in the same fashion.

To learn 3D animation one must be patient, willing to be constantly learning and choose a good reputable school to learn the skill necessary for this industry. This way there will be no surprises when you enter into the industry, and without all of these attributes, you will certainly not go far in the industry even if you were to get in at an entry level.

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